از دنیای وارکرافت
Role playing games were originally born out of simple role playing exercises that people performed. Role playing often had origins in theater, with people taking on the persona of the character and adopting that personality, background, and motivation as their own. Staying in this character, they'd perform a series of events to complete the tasks assigned to them.
This idea eventually grew into gaming, with players dealing with the persona of a certain character and fulfilling the objectives of the game, developing a story because they progressed. Each one of the characters used includes a characterization along with a certain skills that match the role, and by adopting this character, players receive the chance to take part in a story adventure inside a unique way.
Within the late 19th Century and early in to the 20th, a series of parlor games were produced that incorporated elements of role playing. A very common game, called Jury Box, recreated a mock trial for players to participate in. This game, and others enjoy it, proved to be very popular and paved the way for more role doing offers to be marketed. Historical re-enactment groups took role playing another step further in the 1960s, by hosting "creative history" games, which largely re-enacted historical events with a few small fantasy elements integrated into the event.
Free war games also were built with a large effect on the development of role playing games. Battle emulation games were developed as soon as 1780, with a game according to chess produced by the Master of Pages for that Duke of Brunswick. History indicates that, later, in the early 1800s, the Prussian General Staff started developing their own set of free war games as part of their military training. Metal pieces were moved around a table, dice rolls were utilised to indicate random chance, along with a referee was used to keep track of the scoring.
Over time, more and more realistic elements were put into the free war games, which became adapted by other countries too, becoming an important a part of their military training exercises. War games made the transition in to the public market in 1913, when Little Wars was published, a game that made using children's toy soldiers. The phenomenon became popular and war games started becoming more and more popular, with numerous variations becoming available.
Games were focused around recreating actual battles and wars, while others started to be produced that were completely original designs and situations. Fantasy elements quickly found their distance to these products.
The most popular role playing game debuted in 1974. Dungeons and Dragons used the sun and rain of classic role playing, with each player adopting a character and taking on its personality, characteristics, and special skills. Quests were designated for players, who often banded together in groups to accomplish the mission. The game provided them with basic events to choose from and respond to, but area of the popularity of the sport was it allowed the players to craft their very own story as the playing continued, providing them with a chance to exercise their creativity.
A variety of sorts of role doing offers have since been released, giving all players many different options for exploring their creative side, making these unique kinds of games a very fun and popular choice for many gaming enthusiasts.